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Your life is the quest.

A real-world RPG for people who actually want to change. Quests. Daily vigils. Structured trials. Real skills. A permanent legend.

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Quests with teeth

Not a to-do list. A quest has steps, a written submission, and a real review — by AI or a person you choose. No checkbox, no self-scoring. You earn it or you don't.

Daily vigils. Structured trials.

Vigils are daily commitments that reset at dawn and track your streak. Trials are multi-stage learning paths with a fixed goal. Two ways to build something lasting.

A legend that grows with you

Every completion earns XP, levels up real skills, and forges a permanent card for your deck. Your Legend page tracks everything you've become. It doesn't reset.

The Dashboard

Everything at a glance.

Your home page surfaces what needs attention right now — due vigils, active quests, trial progress, and suggestions. Sections reorder based on what's relevant. Empty sections sink to the bottom.

Squire home dashboard

The Quest Giver

Any kind of challenge. Generated for you.

Tell the Quest Giver what you want — or let it surprise you. It knows your history, your skills, your weak spots. Every suggestion is built around you, not a template.

Standard Quest A focused challenge matched to your skills and current goals
📜 Quiz Test your knowledge on any subject, at any difficulty
🧠 Learn a Skill A structured practice session for something you want to master
🗺 Walking Tour Explore somewhere on foot with a real mission attached
Write Your Own Brief Describe what you want — the Quest Giver does the rest

Vigils

Discipline, practiced daily.

A Vigil is a commitment you make to yourself every single day. Where quests are completed and archived, a Vigil resets at dawn — the discipline begins again.

Set morning, afternoon, or evening windows. Or make it available any time. Your streak is tracked. Your history is there. You can't hide from it.

Morning Pages

↑14 medium

Morning window

✦ Vigil kept today — returns tomorrow

♦ View Vigil
47 Times Kept
14 Day Streak

Vigil Groups

Your habits, seen together.

Group related vigils together — your fitness vigils, your work rituals, your health tracking. Then watch them as one. A single view that shows how your habits interact, reinforce, and undermine each other.

Log data as you go — calories, steps, cigarettes, push-ups, weight. Each log becomes a data point. Over time, patterns emerge. Tap any point to see what you recorded that day.

Then the Quest Giver goes to work. It reads your data, spots what you can't see yourself, and builds quests designed to push you in exactly the right direction. Not guesses — conclusions drawn from your actual life.

Steps 8,340 +12%
Calories 1,840 -6%
Weight 84.2kg -0.8kg
Steps · last 14 days

You tend to walk less on Tuesdays and Thursdays — and your calorie logs are higher on the same days. Your next quest targets this pattern directly.

Trials

Structured learning, stage by stage.

A Trial is a multi-stage journey with a fixed path and a specific goal — write the essay, learn the skill, build the thing, become who you're trying to become.

Each stage is its own quest with its own review. Complete the whole thing and the achievement is permanently recorded in your legend. Trials are about becoming, not just doing.

The Wealth of Nations Trial Trial · 5 stages
Name the Beast Before You Fight It
S2 Build the Case For
Build the Case Against
Outline the Argument
Write the Essay

Skills & The Legend

A permanent record of who you've become.

Every quest you complete earns XP toward real skills — assigned by the Quest Giver based on what the quest demanded. Discipline. Writing. Fitness. Focus. Whatever you're actually building.

Your Legend page tracks all of it: your skills and their levels, every card you've ever earned, and a Chronicle — a written account of your journey generated from everything you've done.

When you show someone your Legend, they see exactly what you've built — not a profile, but a history.

✦ Skills

Discipline Lv 4
Writing Lv 3
Fitness Lv 2
Focus Lv 3
Squire legend page

The Journal

Questify your to-do list.

Each day starts with a blank journal. Write down what you need to do. When you're ready, hit Questify — and the Quest Giver turns your list into real quests with steps and success criteria, ready to accept. The fastest way to go from intention to commitment.

The Deck

Every achievement, forged forever.

Every quest you complete gets turned into a card — written about you specifically, illustrated based on rarity, and added permanently to your deck. The harder the achievement, the rarer the card.

Writing
+150 XP

THE FIRST STRIDE

Elara had circled the idea for months. On a cold Tuesday she simply began — opened the document, wrote the first three hundred words, and did not stop. The blank page lost its power that night.

"Every journey requires one true beginning."

Elara UNCOMMON 12 Mar 2025
Discipline·Focus
+280 XP

KEEPER OF BORROWED HOURS

James had not slept before midnight in three years. He catalogued his time, cut what did not serve him, and reclaimed six hours a week from the void. What he built with them surprised even him.

"Time is not found. It is taken back."

James EPIC 2 Apr 2025
Fitness
+320 XP

DAWN RECKONING

Maya ran the first kilometre before the sun was fully up. By the end of the month she had run thirty-one mornings without exception. The body she thought she had lost was waiting for her all along.

"The body keeps its own kind of score."

Maya LEGENDARY 28 Feb 2025
Cooking·Finance·Courage
+680 XP

THE LONG ROAD HOME

Over six weeks, Callum learned to cook twelve dishes, cleared his debt spreadsheet, and finally had the conversation he had been avoiding for two years. Three quests. One adventurer. An ordinary life, remade.

"Not all who wander have lost their way."

Callum LEGENDARY 1 May 2025

Cards are written in the third person using real details from your review. No two cards are alike. Your deck is public — others can see exactly what you've done.

The Quest Giver

An AI that actually knows you.

Most AI tools start fresh every time. The Quest Giver doesn't. It builds a persistent picture of who you are — your goals, your struggles, what you follow through on and what you don't — and uses it every time.

After a few weeks, the quests stop feeling generic. They start feeling like they were made specifically for you. Because they were.

The Quest Giver is one part of Squire — not all of it. You're in charge. It's a tool, not a boss.

✦ Quest Giver knows

Struggles to maintain consistency without external structure
Has been trying to start running for six months
Works best with specific, time-bounded goals
Values creative work but keeps deprioritising it
Recently started a new job — current capacity is lower than usual
Responds well to quests with clear success criteria

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Your path is waiting.

Start with who you are. Build from there.